Crafting Wikipedia Minecraft
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To craft something in Minecraft move the required items from your inventory into the crafting grid and arrange them in the pattern representing the item you wish to create. The 2x2 crafting grid can be accessed from the inventory screen and a workbench contains a 3x3 grid when right clicked.
Crafting is the process of constructing tools, items, and blocks in Minecraft. Players can craft by moving items from their inventory to a crafting grid, arranging them according to a recipe. A 22 crafting grid can be accessed from the player's inventory and a 33 grid can be accessed by using a crafting table. Items crafted in the 22 grid can also be crafted in the crafting table.
Some recipes do not require their ingredients to be arranged in a specific way on the crafting grid. These are commonly known as shapeless recipes. For example, players can craft a fermented spider eye by placing its ingredients anywhere within the grid.[note 1]
To save space, some recipes are animated (requires JavaScript). On this wiki, shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic, while fixed crafting recipes are marked by an exclamation point. These symbols do not appear in the game.
An Xbox 360 version of the game, developed by 4J Studios, was released on 9 May 2012.[145][146] On 22 March 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT.[146] The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live.[147][148] The worlds in the Xbox 360 version are also not \"infinite\", and are essentially barricaded by invisible walls.[148] The Xbox 360 version was originally similar in content to older PC versions, but was gradually updated to bring it closer to the current PC version prior to its discontinuation.[145][149][150] An Xbox One version featuring larger worlds among other enhancements[151] was released on 5 September 2014.[151]
Early versions of Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay.[239][240][241] Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay.[226] Most publications were impressed by the game's \"blocky\" graphics, with IGN describing them as \"instantly memorable\".[17] Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building.[226] The game's multiplayer feature has been generally received favorably, with IGN commenting that \"adventuring is always better with friends\".[17] Jaz McDougall of PC Gamer said Minecraft is \"intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences\".[233] It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands.[242]
A review of the alpha version, by Scott Munro of the Daily Record, called it \"already something special\" and urged readers to buy it.[243] Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it \"a kind of generative 8-bit Lego Stalker\".[244] On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game.[245] The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.[84] The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds.[246]
Create is a minecraft mod created by simibubi that allows you to make Contraptions and automate processes using Rotational Power. It adds many mechanical components and block variants to the game. This mod has good optimization and FPS, so it can be played on nearly any computer!
Survival games are a subgenre of video games which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.
Survival games are video games that focus on survival elements such as resource management, exploration, and item crafting. The player is typically placed alone in an open world with few resources, where they must actively search for food and weapons while avoiding hostile NPCs. Combat is often unavoidable and provides the player with valuable resources. Survival games can be played as a single-player or multiplayer game, and the open-ended nature of these games encourages players to work together to survive against the elements and other threats. Crafting is a common feature in survival games, allowing players to combine resources to make new objects for further crafting. There is rarely a winning condition for survival games, with the challenge being to last as long as possible, and some games provide quests to help the player learn the game's mechanics and lead them to more dangerous areas where better resources can be found.
The survival game genre has existed since the early days of the video game industry, with elements of survival present in various sports, fighting, and adventure games. The genre started to take shape in the 1990s with early examples like UnReal World and SOS. However, it was not until the early 21st century that the survival game genre became a clearly defined category. Minecraft, released in 2009, is considered to have popularized the survival game genre with its emphasis on resource gathering and crafting in a procedurally generated world. Other key titles in the genre include DayZ, which set players in a post-apocalyptic zombie-infested world and made over $5 million in a day. Survival games have become a significant market in the video game industry, bringing in over $400 million in revenue in the first six months of 2017 alone.
Many survival games feature crafting; by combining two or more resources, the player can make a new object, which can be used for further crafting.[2] Other games can use just one resource to make another, like Subnautica. This enables gameplay where the player collects resources to craft new tools, which in turn allow them to obtain better resources, which can then, again, be used to obtain better tools and weapons.
A common example is the creation of pick-axes of various levels of hardness: wooden pick-axes may allow stone to be mined but not metallic ores; however, a pick-axe made from collected stone can be used to mine these metallic ores. The same concept applies to weapons and armor, with better offensive and defense bonuses provided by items made from materials which are more difficult to acquire. The crafting system often includes durability factors for tools and weapons, causing the tool to break after a certain amount of usage. Crafting systems may not give the player the necessary recipes for crafting, requiring for them to be learned through experimentation or from game guides.
There is rarely a winning condition for survival games: the challenge is to last as long as possible, though some games set a goal for survival time. As such, there is rarely any significant story in these games beyond establishing the reason why the player character has found themselves in the survival situation. Some survival games provide quests, which help the player learn the game's mechanics and lead them to more dangerous areas, where better resources can be found. Because of the open-world nature and crafting systems, some games allow for user-made structures to be built. Minecraft, for example, allows players to place blocks to construct crude shelters for protection, but as they gather more resources and readily survive, players can create massive structures from the game's building blocks, often modeling real-world and fictional buildings. Survival games typically feature non-replenishing resources, though the player can take steps to allow new resources to generate. For example, in Terraria, chopping down a tree will eliminate that tree, but the player can replant seeds, allowing new trees to grow.[6]
Many survival games are presented in the first-person perspective to help immerse the player in the game. Other titles use other methods of presentation: games like Terraria and Starbound are presented in two-dimensional side views, while Don't Starve uses sprites rendered in a three-dimensional isometric projection. Furthermore, while survival games are considered action games, there are other genres that feature the survival theme, such as the turn-based role-playing games Dead State and NEO Scavenger, and the story-driven first-person shooter series S.T.A.L.K.E.R..[7] Survival mechanics, particularly resource gathering, hunting, and crafting, have also been incorporated into games in other genres, such as 2013's Tomb Raider and the Far Cry series.[1]
Wurm Online contains elements that have ultimately influenced a number of survival games.[citation needed] Being a massively multiplayer online role-playing game (MMORPG), the game sets