Why: This was never as good as the first game when it was on Dreamcast, but mainly because its four player mode made the characters so small, you couldn't see what the hell was supposed to be happening. It's like it was made for 1080p HD.
Why: We got a slightly crappy conversion of this excellent racer as it was rushed out in time for Dreamcast's launch. A proper 60fps version with online leaderboards and multiplayer racing would be awesome.
Why: This was practically made for the machines of today. In Europe, we never got to sample the game's online multiplayer, which is a crying shame as Daytona was always best in four or eight-player mode in the arcades. This version had almost zero graphical pop-up, more tracks, better graphics and better handling than any other home conversion. We just hope the Daytona license hasn't timed out - we need this game back in our lives.
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