Mitch Leary (John Malkovich) builds a custom dual-barrel Composite Pistol made of plastic-like composite material as an assassination weapon to kill the President of the United States. While it is questionable how well the composite material would withstand the high pressure gases from firing, it is used several times in the film without ever breaking. When at the hotel where the President is staying, Leary assembles the weapon under the party table (after having practiced assembling it with his eyes closed several times), after having previously hidden the ammunition in a rabbit's foot keychain, and the springs in a pen. The weapon appears to use .38 Short Colt ammunition, or possibly a variation of .38 S&W with unbelted cartridge cases. One of the prop weapons was deliberately cut into three pieces in order to render it inoperable. Another version of the pistol also appeared in the film No Way Back (1995).
The SIG-Sauer P228 pistol is the sidearm carried by the Agents of the United States Secret Service in the film including Frank Horrigan (Clint Eastwood), Al D'Andrea (Dylan McDermott), and Lilly Raines (Rene Russo). At the time of the film's production, this was the actual sidearm carried by agents of the agency (before the switch to the P229) - In the Line of Fire is thought to be the first film to accurately feature the Secret Service carrying the P228.
Mitch Leary (John Malkovich) uses a second generation Glock 19 while being pursued by Horrigan (Clint Eastwood) and D'Andrea (Dylan McDermott) on the rooftops. This is the only time he is seen with it.
At the film's beginning, Mendoza (Tobin Bell) hands Frank Horrigan (Clint Eastwood) a nickel-plated Llama III-A to take out Al D'Andrea (Dylan McDermott) after he discovers he is a Secret Service agent. Frank hefts the gun as he approaches and is seen putting it to the head of D'Andrea.
When the Washington DC Metropolitan Police attempt conduct a raid on the possible home of Mitch Leary (John Malkovich), the MPDC ERT officers are armed with IMI Uzi submachine guns with stocks extended. Uzis are also seen used by the Secret Service agents when they rush the President out of the hotel after the assassination attempt. At the time, the Uzi was the preferred submachine gun carried by the President's Secret Service detail (one was notably drawn out during the actual attempt on President Reagan's life in 1981).
Be sure to inspect the exterior of your home and seal any cracks where mice could enter. Since mice can squeeze through holes the size of a nickel, holes bigger than ¼-inch should be sealed with sheet metal or concrete mortar.
"We had more than that. We had a next door neighbor ... that had actually been to the house the last time they were seen alive and they invited her in and introduced her to two muscle-bound men that were driving a gold Mercedes and told them they were going out to dinner to discuss a business deal," said Jimenez.
Police would soon learn that Lugo was a burley ex-convict who had served time for running a phony loan scam operation. After his release, he became the manager of a suburban Miami health club called Sun Gym.
Petrescu was another recent immigrant who made a splash in Miami. She was a finalist in the Miss Romania contest in 1990, then came to the United States to begin a modeling career. She made it onto the pages of Penthouse magazine, but filled the rest of her time as an exotic dancer.
"And Doorbal's face lights up and says, 'Who has the yellow Lambo?' And she says, 'Oh, don't you know? That's my friend Frank. He's my old boyfriend," Levine explained. "And he says, 'How would I know him?' 'Oh, he comes into this dance club Solid Gold all the time. Don't you know him?' Doorbal wasn't that stupid. Bingo. We got our next victim."
"It's a comedy, which is unfortunate, because there was nothing funny that happened to me," he said. "These were inept, incompetent people, but they were at the same time malicious and cold-blooded murderers."
Ultimately, the rest of the gang went to prison, too. The co-conspirator was sentenced to two years imprisonment for his involvement in Schiller's kidnapping and Jorge Delgado got 15. In all, seven members of the gang would do time.
Equipment: 2 objects The leader of the game starts by passing the first object to the person ontheir right (Person A)and saying, "This is a whit." Person A replies, "A What?" The leader would then clarify, "A whit." Person A then turns to the person on their right (Person B) and says,"This is a whit."Person B, "A what?"Person A, turns to Leader, and asks, "This is a What?"Leader to Person A, "A whit!"Person A to Person B, "A whit!"Person B then turns to Person C, and the game continues...This game can be confused by adding an additional object called a Watt in theopposite direction. Eventually, people are receiving and passing two words attime...
Divide the group into two teams and seteach one up 15 feet from a large bucket. Each group is given two Ping-Pong balls,tennis balls, volleyballs, basket balls, golf balls, footballs, baseballs,soccer balls The object is to sink one of each type of ball into the bin. Thefirst player from each team takes 1 toss with one type of ball. If successful,the ball gets put aside. If unsuccessful, the ball is given to the next memberof the team. The player goes to the end of the line to await another try withanother type of ball. Players keep tossing the balls, one type at a time, 1 perplayer, until one of each type has been sunk. The first team to sink one ofeach wins.
This can be done in the evenings or atany other time during the day. Collect odd clothes; make up, hair gel, etc.Each bunk will choose a counselor they want to dress up. They are given"X" amount of time to "makeover" their counselors. Aftertime is up the counselors will present their kids creations in a silly fashionshow. Encourage the kids to pick a theme and to have fun with it. The headjudges will be the directors and they will award the kids with various prizesfor different awards such as (best hairdo, best makeup, strangest outfit,etc.). It is a lot of fun!
Decide ahead of time on a category suchas animals, famous people, occupations, emotions, sports, etc. and prepareslips of paper with specific examples of the category you have chosen. Make twoslips for each example (one set of three for an odd number). After distributingthe slips, each person makes a noise associated with the example and/orperforms a movement. The group circulates until partners have been found.
Get in a circle with one person in thecenter. Each person in the circle picks a different fruit. The central personthen tries to say one of the fruits three times before that fruity person saysit once. If the central person succeeds then they switch positions with theperson that lost. If not then they stay in the center.
The first player says a letter. Thenext person adds a letter, attempting to spell a word. For example, thebeginning of a round might sound like this: "E." "N.""G." "A." The one saying the final letter of a word more than3 letters long loses. A speller can be "challenged" if the nextplayer doubts that a real work is being spelled. The speller loses if a wordcannot be spelled. The loser of each round gets a letter of G-H-O-S-T. Thefirst to lose five times is out of the game.
Hit the Stick requires two players, arelatively level, uncracked two square stretch of sidewalk and a coin (usuallya penny) or a Good Humor ice cream stick. The players would stand at either endtwo concrete squares with a coin or stick placed directly in the center seem.The object was to hit the coin or stick with the ball and even better, to makeit flip over. Each hit brings one point, each flip is worth two, play would beto eleven or twenty one. We usually played Hit the Stick because it was more ofa kick to see the stick flip up and turn in the air than checking to see if thepenny or nickel was still heads of tails.
Divide the group into three teams, and line them upinto three parallel lines. The object of the game is for the team on one sideto try to get a message to the team on the other side by shouting out themessage, while the third team, in the middle, tries to drown out the message bymaking distracting noises. Teams can be given a few minutes to devisestrategies, and to make up messages, each time the game is played teams canswitch places.
Everyone gets in a circle and sitscrossed legged. One person will start the beat, and everyone will continue thebeat by patting their hands on their laps. The beat will continue throughoutthe game. The chant for this game is ONE FROG, IN THE WATER, KERPLUNK. Thefirst person will start by saying ONE FROG on the beat. The person to the leftof them will say IN THE WATER, the person to the left of them will sayKERPLUNK. After the fist three people say this it goes TWO FROGS< TWOFROGS..... the games continues like this. each part of the chant will be saidthe number of times as there are frogs. When a person messes up they are put inthe middle to distract the other players. It is about concentration and beingable to count fast. Each player can only say one part of the chant at a time.The beat should stay the same throughout.
One person leaves the room. Everyone in the circledecides on a certain rule to follow when answering the psychiatrist'squestions. Examples might be: --tell the truth when legs uncrossed, tell a lie when legs are crossed--answer all questions with five word phrases--begin all sentences with a vowel.When a rule is decided upon, the psychiatrist comes back into the room andstarts asking questions to people in the circle. They continue asking questionsuntil they recognize the pattern. They have three guesses to try and figure outthe rule.When the psychiatrist guesses correctly or guesses three times incorrectly, theround is over, and someone else gets to be the psychiatrist. 2b1af7f3a8