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God of War received universal acclaim for its story, world design, art direction, music, graphics, combat system, and characters, in particular the dynamic between Kratos and Atreus. Many reviewers felt it had successfully revitalized the series without losing the core identity of its predecessors. It has been cited as among the greatest video games ever made, and was awarded Game of the Year by numerous media outlets and award shows. The game also performed well commercially, selling over 5 million units within a month of its release and 23 million units sold by November 2022, making it one of the best-selling PlayStation 4 games and the best-selling game in the series. A novelization was released in August 2018, followed by a prequel comic series that began publication in November 2018 and concluded in June 2021, while a live action television series is currently in development for Amazon Prime Video. A sequel, God of War Ragnarök, released in November 2022 for the PlayStation 4 and PlayStation 5.
God of War (PlayStation Soundtrack) was released on April 20, 2018, by Sony Classical Records. It was composed by Bear McCreary, who is best known for his work on television shows like Battlestar Galactica and The Walking Dead.[64] McCreary was called into Santa Monica Studio in November 2014 to meet with music producers Peter Scaturro and Keith Leary to discuss "a secret project"; McCreary had previously collaborated with Scaturro and Leary on 2011's SOCOM 4: U.S. Navy SEALs. Ideas of folk music, mythology, Nordic ethnic instruments, vocal writing, and classical thematic development were discussed; McCreary correctly guessed that the discussions were about a new God of War. McCreary met with Barlog early on to discuss his narrative vision for the game. After meeting with him, McCreary felt the franchise was in good hands because God of War II, which Barlog also directed, was his favorite installment.[65]
The game was released worldwide on April 20, 2018, for the PlayStation 4.[49] In addition to the standard base game, there were three special editions: the Stone Mason Edition, the Collector's Edition, and the Digital Deluxe Edition. The Stone Mason Edition was only available in the United States and Canada and came with several physical items, including: the base game in a SteelBook case, a 9-inch (230 mm) statue of Kratos and Atreus created by Gentle Giant, 2-inch (51 mm) carvings of the Huldra Brothers, a horse, and a troll, an exclusive lithograph, a cloth map, a stone mason's ring, and a keychain of Mímir's head that talks. There was a variety of downloadable content (DLC), including an exclusive shield skin, as well as an armor set and another shield skin for Kratos, a PlayStation 4 dynamic theme, a digital artbook, and God of War #0 by Dark Horse Comics.[70] The Collector's Edition came with many of the same items, minus the ring, the keychain, the carvings of the horse and troll, and the exclusive shield skin. The Digital Deluxe Edition came with all the digital content, minus the exclusive shield skin. U.S. and Canadian customers also received a Kratos and Atreus pin for pre-ordering the Digital Deluxe Edition. Pre-orders at select retailers received three skins for Kratos' shield. Pre-orders from GameStop or EB Games also received the "Luck of Ages XP Talisman", granting increased XP gain, increased Hacksilver gain, and increased ability to trigger perks.[71]
Post launch, Santa Monica supported the game with patch updates to address software bugs. As well, the developers added new features along with these free updates. A Photo Mode was released as part of update patch 1.20 on May 9, 2018. It allows players to take customized in-game screenshots. Players can adjust the field of view, depth of view, filters, borders, the visibility of characters, and the ability to change the facial expressions of Kratos and Atreus.[78] A New Game Plus mode was released as part of update patch 1.30 on August 20, 2018. To access the mode, players must have completed the game at any difficulty level. The mode itself can be played at any difficulty, but enemies are at a higher level with new maneuvers. All obtained items carry over to New Game Plus, and there are new resources to further upgrade gear, which also have new rarity levels. The option to skip cutscenes was also added.[79][80][81] In November 2020, the PlayStation 5 (PS5) launched and is backwards compatible with PlayStation 4 games; these games see a performance boost when playing on the PS5 thanks to the power of the newer console. To further enhance the playing experience of God of War on the PS5, Santa Monica released an enhancement update on February 2, 2021, allowing the game to be played at full 60fps with checkerboard 4K resolution.[82]
God of War: A Call from the Wilds is a text-based game playable through Facebook Messenger. To help further promote God of War, Sony partnered with Facebook, Inc. to develop the play-by-web game, which released on February 1, 2018. Completing the game unlocks downloadable concept art. The short story follows Atreus on his first adventure in the Norse wilds. After archery training and learning runes with his mother, Atreus ventures into the wilderness after telepathically hearing the voice of a dying deer; he finds it covered in blood and stays with it during its final moments. A couple of draugrs appear and Atreus attempts to fight them but is injured. He is saved by his father, Kratos, who was out hunting. The two then battle a revenant before returning home.[86][87][88]
Following God of War's announcement in mid-2016, Barlog confirmed that it would not be Kratos' last game.[4] He also said that after the Norse era, future games could see the series tackling Egyptian or Maya mythology,[31] and although the 2018 installment focused on Norse mythology, it alluded to the fact there are other mythologies co-existing in the world.[208] Barlog also said he liked the idea of having different directors for each game, as had happened with the Greek era, and that although he might not direct another God of War, he would still be at Santa Monica to work on future games.[10]
Since launching in 2018, the Epic Games Store has consistently released titles for free. Permitting someone creates an account on the store, they will be able to add these discounted games to their library during a small window of time. From that point on, the account holder can play these games indefinitely. Although not completely opposed to the idea of changing its schedule, at the moment, the Epic Games Store releases a new free game every week, usually on Thursday.
In 2018, the Epic Games Store put up two games for free during December: Super Meat Boy, which was available from December 28, 2018, to January 10, 2019, and the open-world survival game, Subnautica, which was available from December 12, 2018, to December 27, 2018.
Marvel's Spider-Man: The City That Never SleepsDeveloperInsomniac GamesNixxes (PC)PublisherSony Interactive EntertainmentRelease date"The Heist"October 23, 2018"Turf Wars"November 20, 2018"Silver Lining"December 21, 2018GenreAction-adventureModesSingle-playerRatingsESRB Teen (T)PEGI 16PlatformsPlayStation 4PlayStation 5Microsoft WindowsPreceded byMarvel's Spider-ManFollowed byMarvel's Spider-Man: Miles MoralesMarvel's Spider-Man: The City That Never Sleeps is a story-based three-episode downloadable content (DLC) pack developed by Insomniac Games and published by Sony Interactive Entertainment for Marvel's Spider-Man. The episodes were released monthly from October 2018, beginning with "The Heist" on October 23. The second episode, "Turf Wars", was released on November 20, and the final episode, "Silver Lining", was released on December 21. Each episode adds extra content to the game, including new missions and characters, as well as additional suits to unlock.
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